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The ESCoNS 2.o Program

 

 

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  • Abstract Notifications Sent - December 17

 

ESCONS 2

March 15-17, 2013

USC School of Cinematic Arts, University of Southern California, Los Angeles

Hosted by: The Interactive Media Division USC Game Innovation Lab

 

NEWS

In the 10 months since the first hugely successful ESCoNS meeting, the field has begun to gather momentum.  In addition to several unique collaborations generated among ESCoNS attendees:

  • In March, the international science journal “Nature” ran a feature story on the recently initiated FDA trial for cognitive training software in schizophrenia.

  • In April, NIMH sponsored a 2-day workshop on “Cognitive Training in Mental Disorders: Advancing the Science.”

In the past 2 months, NIMH has announced two RFAs relevant to the goals of ESCoNS:

  • R34/R01- “Harnessing Advanced Health Technologies to Drive Mental Health Improvement”.

  • SBIR RFA – “Clinical Neuroscience and Entertainment Software Pilot Partnership Program to Develop Neuropsychiatric Interventions.”

In August 2012, the White House sponsored a small conference on this emerging field, organized by Daphne Bavelier, Richie Davidson, Laird Malamed, and Shawn Green. We’ll have active discussions about all of these new developments, and more, at ESCoNS 2.  Stay tuned for details about the ESCoNS 2 agenda, and if you have any exciting ideas for the meeting, please let us know.

Poster Sessions


Session #

Day

Date

Time

Location

Poster Session A

Friday

March 15

5:30PM – 7:00PM

Pickford Lobby

Poster Session B

Saturday

March 16

5:30PM – 7:00PM

Pickford Lobby

 

See below for a list of accepted posters, listed alphabetically by keyword.

Keywords: Auditory perceptual learning, Autism, Brain plasticity and aging, Clinical trials, Computerized cognitive training in various clinical disorders, Implicit learning, Mechanisms of systems-based neuroplasticity, Motor-skill learning, Multi-sensory perceptual learning, Other, Perceptual learning, Pro-social games, Social cognition training, Stroke, Training of working memory, Video-game training, Virtual reality, Visual perceptual learning.

 

Auditory perceptual learning

Last Name First Name Abstract Title Presenting
de Villers-Sidani Etienne Adaptive auditory training increases connectivity between A1 and frontal cortical fields in the aged brain Session A
Zelinski Elizabeth M. Computer based speed and working memory training improve memory in older adults Session A
Lee Yunjo Short-term musical training enhances pre-attentive auditory processing in older adults Session A
Whitton Jonathon Training mice and men in a closed-loop audiomotor task improves neural and behavioral discrimination of weak signals in noise Session B
Jackson Wesley Personal Computer-Based Hearing-Sensitivity Estimation Session A
Herman Alexander B Learning novel motor-to-auditory maps in humans Session B
Lee Yunjo Short-term music and language training induced brain plasticity in early childhood Session B
Maloney Ann Cognitive Remediation –A Pilot feasible study in Adolescents and Young Adults with Early Onset Psychotic Disorders Session B

 

Autism

Last Name First Name Abstract Title Presenting
Anguera Joaquin A. The influence of distraction on discrimination and visuomotor tracking in sensory deficient processing & autistic children Session A

 

Brain plasticity and aging

Last Name First Name Abstract Title Presenting
Lee Yunjo Cognitive benefits of music and art training in healthy older adults Session B

 

Clinical trials

Last Name First Name Abstract Title Presenting
Heller Monika Predictive Executive Functioning Models Using Interactive Tangible-Graphical Interface Devices Session A

 

Computerized cognitive training in various clinical disorders

Last Name First Name Abstract Title Presenting
Cella Matteo Developing a computerised metacognitive rehabilitation program for schizophrenia Session A
Panizzutti Rogerio Increased serum levels of D-serine correlate with cognitive gains induced by neuroplasticity-based cognitive training in schizophrenia. Session A
Marini Christina Attentional State Training Improves Executive Function in Healthy Aging Seniors Session A
Chang Linda Working Memory (WM) Training Improves Cognitive Performance and Normalizes Brain Activation on Functional MRI in HIV Patients Session A
Levin Michael Target Model, practical neurobiology for software developers Session B
Luk Chung-Hay Neuroscience-Informed Cognitive Training for Alcohol Addiction Session B
Vernon Alana Attentional State Training in Traumatic Brain Injury Session B
Preminger Son Training Self-Initiation with Verbal Fluency in Traumatic Brain Injury Session B

 

Implicit learning; Training of working memory

Last Name First Name Abstract Title Presenting
Reber Paul J. Extending the analogy between cognitive and physical training with implicit learning as the mechanism behind cognitive strengthening Session A
Reynolds Erin Creating an Entertaining Biofeedback-Enhanced Game Experience to Train Users in Stress Management Session B

 

Mechanisms of systems-based neuroplasticity

Last Name First Name Abstract Title Presenting
AlHashimi Omar Video Game Play during fMRI to Explore Neural Basis of Speed of Processing Differences across Early Adult Lifespan Session A
Clement Nathaniel J. Move faster to learn better: Exploration speed impacts learning about objects and their locations Session A
Mayott Lindsay SocialVille: A pilot feasibility study of a neuroplasticity-based computerized training program for social cognition deficits in schizophrenia Session A
Strobach Tilo Effects of age and working memory training on cognitive control Session B
Foecker Julia Brain systems mediating top-down and bottom-up attentional control networks in action video game players Session B
Chen Anthony J.-W. Sharpening the mind, healing the brain: Advances in game-assisted cognitive training for patients with brain injury Session B

 

Motor-skill learning

Last Name First Name Abstract Title Presenting
Hinkley Leighton Cortical dynamics of fast learning in patients with schizophrenia Session A
Edge Robert To Play or Not to Play, Your Locus of Control Decides. Session A
Stark-Inbar Alit Good and bad learners: Isolating factors that account for individual-differences in motor adaptation Session A
Kim Kwanguk Atypical Head Movements in Virtual Public Speaking Task by Children with Autism Session B

 

Multi-Sensory perceptual learning

Last Name First Name Abstract Title Presenting
de Kloet Arend Gaming supports youth with acquired brain injury? A pilot study Session B

 

Other

Last Name First Name Abstract Title Presenting
Brem Anna-Katharine Effects of Working Memory Training on Cognition and TMS-Induced Cortical Plasticity Session B
Claus Eric Neural mechanisms of avoidance learning in alcohol use disorders Session A
Fukaya Erin Computerized Working Memory Training in Children Exposed to Stimulants with 6 Month Follow Up Session A
de Kloet Arend Playful (gaming in neuro psychological rehabilitattion after stroke) Session B
Bastiaanse Roelien The AppVAST: a web-based tool for Verbs And Sentence Testing in people with brain damage Session B

 

Perceptual learning

Last Name First Name Abstract Title Presenting
Chisholm Joseph Why are action video game players better? A test of the ”Learning to Learn” proposal Session A
Song Xinyu D. Training the Brain with Auditory Games Session A
Zhang Yu-Xuan Bridging perceptual and cognitive learning: mutual transfer between tone discrimination and working memory Session A
Rogowsky Beth ”Video Games” Improves College Students’ Writing Skills Session A
Dubbles Brock Video Games Promote Superior Comprehension and Problem Solving— scaffolding event indexing through embodied practice and distributed cognition. Session A
Deveau Jenni Visual Improvements Through the Perceptual Learning Based Training Program UltimEyes Session B
Ross Lesley Neural Changes Associated with Processing Speed Training in Older Adults: Preliminary Results Session B
Nikolaidis Aki Neural correlates of transfer in training with a complex task Session B
Surti Toral Pilot Study of Computerized Training Targeting Visual Processing Deficits in Schizophrenia Session B
Janowich Jacqueline Initial midline-frontal theta predicts efficacy of multi-tasking video game training in older adults Session B

 

Pro-Social games

Last Name First Name Abstract Title Presenting
Zelin Michael Neuroscience Games Session A

 

Social cognition training

Last Name First Name Abstract Title Presenting
DiGiacomo Alessandra Wearing an eye tracker influences moral behavior beyond looking behavior itself Session B

 

Stroke

Last Name First Name Abstract Title Presenting
Visch-Brink Evy Efficacy of semantic and phonological treatment in aphasia Session A

 

Training of working memory

Last Name First Name Abstract Title Presenting
Ng Nicole Improving Cognitive Capacities in School-aged Children: A large-scale, multi-site implementation of a web-based cognitive training program in academic settings Session B
Ziegler David A. Meditation-inspired cognitive training promotes self-regulation of internal distractions Session B
Aranovich Gabriel Effect of Working Memory Load on Impulsivity in Smokers and Nonsmokers Session A

 

Video-game training

Last Name First Name Abstract Title Presenting
Michaelis Ilja Dyscalculia, how to train primary school children effectively? Session A
Nahum Mor Using a Custom-Made Version of the Unreal Tournament Video Game to Improve Vision in Individuals with Amblyopia Session A
Bohbot V.D Healthy Older Adults Trained on a Spatial Memory Improvement Program Showed Increases of Grey Matter in the Hippocampus Associated with Spatial Memory Performance. Session A
Issa Amine Development and testing of a real time cognitive assessment game Session A
Salmon Joshua P. A step towards building better video “games” for rehabilitation: A survey investigating entertainment preferences in adults Session A
Varberg Zachary State Abstraction and Predictive Power: A study in the power of foreknowledge and generalization Session B
Farajian Reza Development and assessment of video games for cultivating attentional and prosocial skills in adolescents Session B
Burge Wesley K Processing speed training increases the efficiency of attentional resource allocation in young adults Session B
Hashemian Yasaman Adventurous Dreaming Highflying Dragon Session B
Sternberg Daniel Cognitive performance peaks at different times of day depending on the task: A study of over 80,000 Americans Session B

 

Virtual reality

Last Name First Name Abstract Title Presenting
Harvey Philip Development of Remotely Deliverable Functional Capacity Assessments Session A

 

Visual perceptual learning

Last Name First Name Abstract Title Presenting
Sasaki Yuka Global connectivity changes between the visual cortex and higher-level cortical regions in association with perceptual learning revealed by diffusion tensor tractography and functional connectivity Session B
Boendermaker Wouter J. Prevention in addiction: Using a serious game to train working memory in adolescents. Session B
Daadler Megan The Mirrorbox: A Novel Tool for Modulating Self-Perception Session A
Voytek Bradley Examining the efficacy of the iPad and Xbox Kinect for cognitive science research Session A

 

 


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